There may be times when you want to use a different method of encoding your media or your own proprietary media encoder that you want to ship your game with (for example, you ship your game with an installer that provides the needed encoder). In the past, Unreal Engine only supported default codecs that were supplied with WMF to ensure that everyone could handle and process media the same way. What this means, however, is that certain users may not have a particular codec needed to decode and playback a media file. Windows Media Foundation (WMF) handles standard audio/video playback and recording on the Windows Platform however, WMF is also extensible.īy default, WMF supports a number of different formats, encoding, and file containers, but it can also be extended with the use of optional codec packs that can be downloaded and installed from the Internet. The following sections describe the configuration options that you can set for the WMF Media Plugin in your Project Settings. Please see the Playing Live Video Captures page for an example guide on working with capture devices.
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